Thursday, 24 July 2025

Why Don’t They Try Offering Exciting And Absorbing Games Instead?

 


On Tuesday, I spoke to many coders, artists and studio heads who have had games cancelled, staff axed and deals obliterated; several senior developers predicted that the recent savage cuts to staff numbers and game projects will lead to a gaping black hole in the release schedules of many triple-A publishers in late 2026 and 2027. Grand Theft Auto VI was always going to be huge; now it’s looking like the only game in town.

Not for me - that's going to be 'Jurassic World Evolution 3', out on 21st October, and for which I've treated myself to a new gaming laptop! 'Spared no expense' you might say. 😏

An excellent panel discussion entitled Why Cultural Recognition is Crucial to the Future of the Games Industry saw Nick Poole, CEO of the trade body Ukie, welcoming a more positive view of the industry among politicians and policymakers in Westminster. “Three years ago, understanding of games was scant, but just recently there’s been a massive amount of recognition,” he said.

Is this an unqualified good thing? Reader, I say no: 

“Suddenly, politicians are talking to us about the educational reach of games; the power of games for young people as a channel of self-expression; we’ve seen the first games being prescribed on the NHS as a treatment for anxiety and depression – there’s a recognition that the cultural echo of games is far greater than the economic proposition.”

The insidious tentacles of propaganda and wokeism must spread everywhere to bring about the Ptogressives' idea of  future Utopia, and so they set their sights on games: 

On the fears surrounding the use of AI, especially large language models, in game development, Cassia Curran, founder of consulting firm Curran Games Agency, had some positive advice: “The development of AI will mean there’s an abundance of content out there,” she said. “But the way that you can achieve success as a developer will be to lean into the authentic human experience you’ve lived. AI cannot reproduce your feelings or your culture, and these can be reflected in your games. In the era of AI slop, players will be looking for experiences that feel new and deeply human.

I don’t even want to know the  human experience that the developers of a video game have lived! Why should that matter, anyway? What I’m looking for in a game is; does it work well with few or no bugs? Are the graphics good? Is the subject matter interesting and absorbing?

Lydia Cooke, a PhD researcher specialising in queer game studies, chaired a heartening roundtable discussion entitled Representation in Games: Beyond the Surface. Cooke talked of barriers to representation in mainstream games, where atypical characters are often seen as a commercial risk.

Oh god, make it stop! 

This is not just an industry controlled by CEOs and shareholders, it is a culture and an art form, and it will continue.

It won't continue to sell if games developers keep hiring bloody 'specialists in queer games studies' that's for sure... 

1 comment:

Anonymous said...

What on earth does a researcher specialising in queer game studies actually do, and why and how is it worthy of a PhD connection? To me it seems like some over educated numpty has found a way to continue sucking at the taxpayer 's teat, and the other numpties in authority are allowing it. The world has gone mad.
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